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Reading Comprehension Test Questions

Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 21 to 20
21. Choose the word which is most similar in meaning to the word printed in bold as used in the passage.

PRIOR




SHOW ANSWER
Correct Ans:Anterior
Explanation:
Prior means existing or coming before in time, order, or importance.
Anterior means coming before in time; earlier.
Hence anterior is the word most similar in meaning.
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 22 to 21
22. Choose the word which is most opposite in meaning to the word printed in bold as used in the passage.

MASSIVE




SHOW ANSWER
Correct Ans:Derisory
Explanation:
Massive means large and heavy or solid.
Derisory means ridiculously small or inadequate.
Hence derisory is the word most opposite in meaning.
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 23 to 22
23. Choose the word which is most opposite in meaning to the word printed in bold as used in the passage.

SCAVENGING




SHOW ANSWER
Correct Ans:Blight
Explanation:
Scavenging means to search for and collect (anything usable) from discarded waste.
Blight means a thing that spoils or damages something.
Hence blight is the word most opposite in meaning.
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 24 to 23
24. Which is not a reason cited in the article why E.T. the Extra-Terrestrial should have been successful?




SHOW ANSWER
Correct Ans:The gameplay was smooth and enjoyable.
Explanation:
Refer to the first paragraph of the passage, “It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg.”
Workspace



Directions : Read the following passage and answer the following questions. Some words are highlighted to help you answer some of the questions.
IPCC’s 6th status report expected to be out by 2023.More than 200 scientists from 65 countries will begin the second round of their discussion on Monday in New Delhi to bring out the next report on the present status of climate combat. The meeting is hosted by the Union Ministry of Environment, Forest & Climate Change. Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’. (It may be remembered that the 2007 Nobel Peace Prize was shared by IPCC, whose then Chairman was Dr Rajendra Pachuri, and the former US Vice-President, Al Gore.) These Assessment Reports, being an information bank, are keenly awaited by all countries and hence form the very basis of climate talks and action. So far, there have been five such reports — the fifth came out in 2014. Work is currently under way on the Sixth, the first draft of which is expected in July 2021.
A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”. As with the previous reports, the Sixth AR will also come in three parts. The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.
For each of the three reports, there is a working group. The meeting in New Delhi is of Working Group III, meant to bring out the report on mitigation response strategies. A spokesperson of IPCC told BusinessLine that the WG-III report will consist of 17 chapters. She said that around 200 scientists were selected out of 879 nominations to work on the report, 12 of whom are Indians. “IPCC authors and scientists are working to deliver the most relevant and up-to-date research on climate change mitigation,” says Prof Priyadarshi Shukla, Co-Chair of Working Group III, in the press release. IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action.

Refer the above for the Questions 25 to 24
25. Identify the word which has the opposite meaning as the given word in bold in the passage.
Vulnerability   




SHOW ANSWER
Correct Ans:Security
Explanation:
Vulnerability means -the quality or state of being exposed to the possibility of being attacked or harmed, either physically or emotionally.
The correct option is option (c).
Workspace



Directions : Read the following passage and answer the following questions. Some words are highlighted to help you answer some of the questions.
IPCC’s 6th status report expected to be out by 2023.More than 200 scientists from 65 countries will begin the second round of their discussion on Monday in New Delhi to bring out the next report on the present status of climate combat. The meeting is hosted by the Union Ministry of Environment, Forest & Climate Change. Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’. (It may be remembered that the 2007 Nobel Peace Prize was shared by IPCC, whose then Chairman was Dr Rajendra Pachuri, and the former US Vice-President, Al Gore.) These Assessment Reports, being an information bank, are keenly awaited by all countries and hence form the very basis of climate talks and action. So far, there have been five such reports — the fifth came out in 2014. Work is currently under way on the Sixth, the first draft of which is expected in July 2021.
A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”. As with the previous reports, the Sixth AR will also come in three parts. The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.
For each of the three reports, there is a working group. The meeting in New Delhi is of Working Group III, meant to bring out the report on mitigation response strategies. A spokesperson of IPCC told BusinessLine that the WG-III report will consist of 17 chapters. She said that around 200 scientists were selected out of 879 nominations to work on the report, 12 of whom are Indians. “IPCC authors and scientists are working to deliver the most relevant and up-to-date research on climate change mitigation,” says Prof Priyadarshi Shukla, Co-Chair of Working Group III, in the press release. IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action.

Refer the above for the Questions 26 to 25
26. Identify the word which has the same meaning as the given word in bold in the passage.
Mitigation     




SHOW ANSWER
Correct Ans:Reduction
Explanation:
Mitigation means “The action of reducing the severity, seriousness, or painfulness of something”.
Proactive means- creating or controlling a situation rather than just responding to it after it has happened.
Workspace



Directions : Read the following passage and answer the following questions. Some words are highlighted to help you answer some of the questions.
IPCC’s 6th status report expected to be out by 2023.More than 200 scientists from 65 countries will begin the second round of their discussion on Monday in New Delhi to bring out the next report on the present status of climate combat. The meeting is hosted by the Union Ministry of Environment, Forest & Climate Change. Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’. (It may be remembered that the 2007 Nobel Peace Prize was shared by IPCC, whose then Chairman was Dr Rajendra Pachuri, and the former US Vice-President, Al Gore.) These Assessment Reports, being an information bank, are keenly awaited by all countries and hence form the very basis of climate talks and action. So far, there have been five such reports — the fifth came out in 2014. Work is currently under way on the Sixth, the first draft of which is expected in July 2021.
A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”. As with the previous reports, the Sixth AR will also come in three parts. The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.
For each of the three reports, there is a working group. The meeting in New Delhi is of Working Group III, meant to bring out the report on mitigation response strategies. A spokesperson of IPCC told BusinessLine that the WG-III report will consist of 17 chapters. She said that around 200 scientists were selected out of 879 nominations to work on the report, 12 of whom are Indians. “IPCC authors and scientists are working to deliver the most relevant and up-to-date research on climate change mitigation,” says Prof Priyadarshi Shukla, Co-Chair of Working Group III, in the press release. IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action.

Refer the above for the Questions 27 to 26
27. Which of the following is true about the third working group according to passage?




SHOW ANSWER
Correct Ans:WG III focuses on climate change mitigation, assessing methods for reducing greenhouse gas emissions, and removing greenhouse gases from the atmosphere.
Explanation:
While going through the lines of the passage, it is pretty clear that option (b) holds true. This can be referred from the few lines of the passage, “The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies.”
Workspace



Directions : Read the following passage and answer the following questions. Some words are highlighted to help you answer some of the questions.
IPCC’s 6th status report expected to be out by 2023.More than 200 scientists from 65 countries will begin the second round of their discussion on Monday in New Delhi to bring out the next report on the present status of climate combat. The meeting is hosted by the Union Ministry of Environment, Forest & Climate Change. Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’. (It may be remembered that the 2007 Nobel Peace Prize was shared by IPCC, whose then Chairman was Dr Rajendra Pachuri, and the former US Vice-President, Al Gore.) These Assessment Reports, being an information bank, are keenly awaited by all countries and hence form the very basis of climate talks and action. So far, there have been five such reports — the fifth came out in 2014. Work is currently under way on the Sixth, the first draft of which is expected in July 2021.
A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”. As with the previous reports, the Sixth AR will also come in three parts. The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.
For each of the three reports, there is a working group. The meeting in New Delhi is of Working Group III, meant to bring out the report on mitigation response strategies. A spokesperson of IPCC told BusinessLine that the WG-III report will consist of 17 chapters. She said that around 200 scientists were selected out of 879 nominations to work on the report, 12 of whom are Indians. “IPCC authors and scientists are working to deliver the most relevant and up-to-date research on climate change mitigation,” says Prof Priyadarshi Shukla, Co-Chair of Working Group III, in the press release. IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action.

Refer the above for the Questions 28 to 27
28. What does the word ‘global stocktake’ mean in the passage?    




SHOW ANSWER
Correct Ans:An aspect of the global Paris Agreement climate deal – that will periodically check international progress towards meeting emissions reduction commitments to limit global warming.
Explanation:
While going through the last lines of the passage, it is pretty clear that option (c) holds true. This can be referred from the few lines of the passage,’
“IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action”. Apart from that no other option fits as there is nothing mentioned in the passage about that.
Workspace



Directions : Read the following passage and answer the following questions. Some words are highlighted to help you answer some of the questions.
IPCC’s 6th status report expected to be out by 2023.More than 200 scientists from 65 countries will begin the second round of their discussion on Monday in New Delhi to bring out the next report on the present status of climate combat. The meeting is hosted by the Union Ministry of Environment, Forest & Climate Change. Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’. (It may be remembered that the 2007 Nobel Peace Prize was shared by IPCC, whose then Chairman was Dr Rajendra Pachuri, and the former US Vice-President, Al Gore.) These Assessment Reports, being an information bank, are keenly awaited by all countries and hence form the very basis of climate talks and action. So far, there have been five such reports — the fifth came out in 2014. Work is currently under way on the Sixth, the first draft of which is expected in July 2021.
A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”. As with the previous reports, the Sixth AR will also come in three parts. The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.
For each of the three reports, there is a working group. The meeting in New Delhi is of Working Group III, meant to bring out the report on mitigation response strategies. A spokesperson of IPCC told BusinessLine that the WG-III report will consist of 17 chapters. She said that around 200 scientists were selected out of 879 nominations to work on the report, 12 of whom are Indians. “IPCC authors and scientists are working to deliver the most relevant and up-to-date research on climate change mitigation,” says Prof Priyadarshi Shukla, Co-Chair of Working Group III, in the press release. IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action.

Refer the above for the Questions 29 to 28
29. Which of the following things is true as mentioned in the sixth assessment report of the IPCC?     




SHOW ANSWER
Correct Ans:All (a),(b) & (c)
Explanation:
While going through the second paragraph, it is clear that all the points are mentioned in the passage. This makes our correct option (e) our apt answer.
“The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.”
Workspace



Directions : Read the following passage and answer the following questions. Some words are highlighted to help you answer some of the questions.
IPCC’s 6th status report expected to be out by 2023.More than 200 scientists from 65 countries will begin the second round of their discussion on Monday in New Delhi to bring out the next report on the present status of climate combat. The meeting is hosted by the Union Ministry of Environment, Forest & Climate Change. Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’. (It may be remembered that the 2007 Nobel Peace Prize was shared by IPCC, whose then Chairman was Dr Rajendra Pachuri, and the former US Vice-President, Al Gore.) These Assessment Reports, being an information bank, are keenly awaited by all countries and hence form the very basis of climate talks and action. So far, there have been five such reports — the fifth came out in 2014. Work is currently under way on the Sixth, the first draft of which is expected in July 2021.
A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”. As with the previous reports, the Sixth AR will also come in three parts. The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.
For each of the three reports, there is a working group. The meeting in New Delhi is of Working Group III, meant to bring out the report on mitigation response strategies. A spokesperson of IPCC told BusinessLine that the WG-III report will consist of 17 chapters. She said that around 200 scientists were selected out of 879 nominations to work on the report, 12 of whom are Indians. “IPCC authors and scientists are working to deliver the most relevant and up-to-date research on climate change mitigation,” says Prof Priyadarshi Shukla, Co-Chair of Working Group III, in the press release. IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action.

Refer the above for the Questions 30 to 29
30. How will the sixth assessment report of the IPCC contribute in checking the global climate change?      




SHOW ANSWER
Correct Ans:All of the above
Explanation:
While going through the second paragraph, it is evident that all the options holds true. This can be inferred from the lines of the passages,
“A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”.
Workspace



Directions : Read the following passage and answer the following questions. Some words are highlighted to help you answer some of the questions.
IPCC’s 6th status report expected to be out by 2023.More than 200 scientists from 65 countries will begin the second round of their discussion on Monday in New Delhi to bring out the next report on the present status of climate combat. The meeting is hosted by the Union Ministry of Environment, Forest & Climate Change. Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’. (It may be remembered that the 2007 Nobel Peace Prize was shared by IPCC, whose then Chairman was Dr Rajendra Pachuri, and the former US Vice-President, Al Gore.) These Assessment Reports, being an information bank, are keenly awaited by all countries and hence form the very basis of climate talks and action. So far, there have been five such reports — the fifth came out in 2014. Work is currently under way on the Sixth, the first draft of which is expected in July 2021.
A press release of IPCC says that the Sixth AR will “examine topics such as the link between consumption and behaviour and greenhouse gas emissions, role of innovation and technology, and assess mitigation options in sectors such as energy, agriculture, forestry, buildings, transport and industry”. As with the previous reports, the Sixth AR will also come in three parts. The first will focus on the physical science, the second will assess the impact, adaptation strategies and vulnerability and the third will cover mitigation response strategies. There will also be a ‘Synthesis Report’, which will be a summary of the three reports.
For each of the three reports, there is a working group. The meeting in New Delhi is of Working Group III, meant to bring out the report on mitigation response strategies. A spokesperson of IPCC told BusinessLine that the WG-III report will consist of 17 chapters. She said that around 200 scientists were selected out of 879 nominations to work on the report, 12 of whom are Indians. “IPCC authors and scientists are working to deliver the most relevant and up-to-date research on climate change mitigation,” says Prof Priyadarshi Shukla, Co-Chair of Working Group III, in the press release. IPCC’s Sixth AR is expected to be released before 2023, the year in which the first ‘global stocktake’ will happen. Global stocktake, provided for under Article 14 of the Paris Agreement, is the process of collectively assessing where the world stands with respect to the agreement and how to improve action.

Refer the above for the Questions 31 to 30
31. According to the passage, which of the following sentences are correct?   




SHOW ANSWER
Correct Ans:The IPCC is a body for assessing the science related to climate change.
Explanation:
While going through the entire passage, it is pretty clear that only option (a) holds true.
The first option can be inferred from the following lines, ‘Every 10 years or so, the Inter-governmental Panel on Climate Change, IPCC, which is a global body of scientists tasked with assessing scientific, technical and socio-economical information on climate change, brings out what is called the ‘Assessment Report’.
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 32 to 31
32. Which of the following statements is true?




SHOW ANSWER
Correct Ans:E.T. the Extra-Terrestrial sold a lot fewer copies than Atari was hoping it would.
Explanation:
Refer to the 5th paragraph of the passage, "Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million it wasn’t the mainstream success that Atari had hoped it would be."
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 33 to 32
33. According to the text, which group of people would like playing E.T.?




SHOW ANSWER
Correct Ans:People who stuck with the game despite its flaws
Explanation:
Refer to the 5th paragraph of the passage, “Some people who stuck with the game grew to like it,”
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 34 to 33
34. Why did Atari decide to skip testing E.T. the Extra-Terrestrial?




SHOW ANSWER
Correct Ans:They were in a hurry to release the game for the holiday season.
Explanation:
Refer to the 4th paragraph of the passage, “Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season.”
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 35 to 34
35. Which of the following was not listed as a reason why E.T. the Extra-Terrestrial was considered one of the worst games ever?




SHOW ANSWER
Correct Ans:The soundtrack was annoying.
Explanation:
Refer to the 5th paragraph of the passage,”The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play.”
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 36 to 35
36. Which of the following were effects of the failure of E.T the Extra-Terrestrial?
(i) Perhaps a million or more copies of the game were buried in the desert.
(ii) Atari lost over $100 million.
(iii) The video game industry sunk into a deep depression.




SHOW ANSWER
Correct Ans:All (a), (b), (c).
Explanation:
Referring to the last paragraph, “Atari lost over $100 million on E.T. The video game industry soon fell into a deep depression.” (ii) and (iii) are correct.
Referring to the second last paragraph of the passage, “Perhaps a million or more copies of E.T. were buried in the desert.” (i) is correct.
Hence, all (a), (b) and (c) are correct, i.e, option (e)
Workspace



Directions: Read the following passage carefully and answer the questions given below. Certain words/ phrases have been given in bold to help you locate them while answering some of the questions.

E.T. the Extra-Terrestrial is a video game that came out for the Atari 2600 game system in 1982. It was based on a very popular film of the same name. It cost over 125 million dollars to make. Star programmer Howard Scott Warshaw created it with consultation from Steven Spielberg. And it is widely considered to be one of the worst video games ever created. The massive failure of E.T. and its effects on Atari is an often-mentioned reason for the video game industry crash of 1983.

It was July 27th, 1982. Howard Scott Warshaw was hot off the success of his most recent game, Raiders of the Lost Ark. He received a call from Atari C.E.O. Ray Kassar. Atari had bought the rights to make a video game version of Spielberg’s movie, E.T. the Extra-Terrestrial, which had just been released in June. Kassar told Warshaw that Spielberg had specifically asked for Warshaw to make the game. Warshaw was honored, but there was one huge problem. Atari needed the game finished by September 1st in order to start selling it during the Christmas season.

It had taken Warshaw six months to create Raiders of the Lost Ark. The game he made prior to that took him seven months. He was expected to create E.T. in around five weeks. Warshaw just did not have enough time to program the game properly, but he accepted the challenge anyway and production began. Spielberg wanted Warshaw to create a simple maze game, similar to Pac-Man, but Warshaw had a bigger vision. He wanted players to explore different environments in a 3D world. Warshaw followed his vision.

Atari anticipated that the game would be a huge success. Usually companies like Atari have people test games before releasing them. If there is something that testers really dislike, programmers can fix it before the public gets a chance to play. Atari decided to skip testing due to time limitations. They wanted the game released during the holiday season. It was: E.T. was released in December of 1982.

The game sold very well at first. It was a hot holiday item. Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million. Most people who played the game hated it. The graphics were bad. Game play was awkward. Players got stuck in holes that they couldn’t escape. A short time limit made the game difficult to explore and frustrating to play. Some people who stuck with the game grew to like it, but it wasn’t the mainstream success that Atari had hoped it would be.

Too many copies of the game sat on store shelves. One employee remembers the game being discounted five times, from $49.95 to less than a dollar. Many people returned the game. Atari was left with millions of unsold copies. In September of 1983, a newspaper in New Mexico reported that between 10 and 20 semitrailer truckloads of Atari products were crushed and buried at a landfill in Alamogordo. Perhaps a million or more copies of E.T. were buried in the desert. When word got out, the drop site had to be covered with cement to prevent scavenging.

Atari lost over $100 million on E.T. The game was so bad that it was said to have affected Atari’s reputation. The video game industry soon fell into a deep depression. In 1983 the industry made $3.2 billion. By 1985 profit fell to just over $100 million. This was almost a 97% drop. Many critics believe that Atari’s blunder on E.T. was one of the causes leading to this depression. E.T. the Extra-Terrestrial will long be remembered as one of the worst video games ever made, if not one of the causes of the decline of the entire video game industry.

Refer the above for the Questions 37 to 36
37. Which of the following is not a reason for the failure of E.T. the Extra-Terrestrial?




SHOW ANSWER
Correct Ans:The game was released on a new system that only a small number of people owned.
Explanation:
A - “Warshaw just did not have enough time to program the game properly.”
B - “Atari decided to skip testing due to time limitations.”
C - “Unfortunately, Atari overestimated how many they would sell. They made 5 million copies and they only sold 1.5 million.”
Workspace



Directions : Read the following passage carefully and answer the questions given below it. Certain words are given in bold to help you locate them while answering some of the questions.

At the time Jane Austen’s novels were published – between 1811 and 1818 – English literature was not part of any academic curriculum. In addition, fiction was under strenuous attack. Certain religious and political groups felt novels had the power to make so called immoral characters so interesting young readers would identify with them; these groups also considered novels to be of little practical use. Even Coleridge, certainly no literary reactionary, spoke for many when he asserted that “novel-reading occasions the destruction of the mind’s power.
These attitudes towards novels help explain why Austen received little attention from early nineteenth century literary critics. (In any case, a novelist published anonymously, as Austen was, would not be likely to receive much critical attention). The literary response that was accorded her, however, was often as incisive as twentieth century criticism. In his attack in 1816 on novelistic portrayals “outside of ordinary experience, ” for example, Scott made an insightful remark about the merits of Austen’s fiction. Her novels, wrote Scott, “present to the reader an accurate and exact picture of ordinary everyday people and places, reminiscent of seventeenth –century Flemish painting”. Scott did not use the word “realistic probability in judging novels. The critic whitely did not use the word realism either, but he expressed agreement with Scott’s evaluation, and went on to suggest the possibilities for moral instruction in what we have called Austen’s realistic method. Her characters, wrote whitely, are persuasive agents for moral truth since they are ordinary persons “so clearly evoked that was feel an interest in their fate as if it were our own Moral instruction, explained Whitely, is more likely to be effective when conveyed through recognizably human and interesting characters then when imparted by a sermonizing narrator. Whitely especially praised Austen’s ability to create characters who “mingle goodness and villainy, weakness and virtue, as in life they are always mingled. “Whitely concluded his remarks by comparing Austen’s art of characterization to Dicken’s, stating his preference for Austin’s often anticipated the reservations of twentieth-century critics.
An example of such a response was Lewes’ complaint in 1859 that Austen’s range of subjects and characters was too narrow. Praising her verisimilitude, Lewes added that nonetheless her focus was too often upon only the unlofty and the common place. (Twentieth-century Marxists, on the other hand, were to complain about what they saw as her exclusive emphasis on a lofty upper-middle class) In any case, having been rescued by some literary critics from neglect and indeed gradually lionized by them, Austen’s steadily reached, by the mid-nineteenth century, the enviable pinnacle of being considered controversial.

Refer the above for the Questions 38 to 37
38. Choose the word/group of words which is most OPPOSITE in meaning to the word/group of words printed in bold as used in passage.
Incisive




SHOW ANSWER
Correct Ans:vague
Explanation:
Incisive means intelligently analytical and clear-thinking. Hence it has opposite meaning as Vague.
Propitious means favourable.
Vociferous means conspicuously and offensively loud.
Umbrage means a feeling of anger caused by being offended.
Plausible means seeming reasonable or probable.
Workspace



Directions : Read the following passage carefully and answer the questions given below it. Certain words are given in bold to help you locate them while answering some of the questions.

At the time Jane Austen’s novels were published – between 1811 and 1818 – English literature was not part of any academic curriculum. In addition, fiction was under strenuous attack. Certain religious and political groups felt novels had the power to make so called immoral characters so interesting young readers would identify with them; these groups also considered novels to be of little practical use. Even Coleridge, certainly no literary reactionary, spoke for many when he asserted that “novel-reading occasions the destruction of the mind’s power.
These attitudes towards novels help explain why Austen received little attention from early nineteenth century literary critics. (In any case, a novelist published anonymously, as Austen was, would not be likely to receive much critical attention). The literary response that was accorded her, however, was often as incisive as twentieth century criticism. In his attack in 1816 on novelistic portrayals “outside of ordinary experience, ” for example, Scott made an insightful remark about the merits of Austen’s fiction. Her novels, wrote Scott, “present to the reader an accurate and exact picture of ordinary everyday people and places, reminiscent of seventeenth –century Flemish painting”. Scott did not use the word “realistic probability in judging novels. The critic whitely did not use the word realism either, but he expressed agreement with Scott’s evaluation, and went on to suggest the possibilities for moral instruction in what we have called Austen’s realistic method. Her characters, wrote whitely, are persuasive agents for moral truth since they are ordinary persons “so clearly evoked that was feel an interest in their fate as if it were our own Moral instruction, explained Whitely, is more likely to be effective when conveyed through recognizably human and interesting characters then when imparted by a sermonizing narrator. Whitely especially praised Austen’s ability to create characters who “mingle goodness and villainy, weakness and virtue, as in life they are always mingled. “Whitely concluded his remarks by comparing Austen’s art of characterization to Dicken’s, stating his preference for Austin’s often anticipated the reservations of twentieth-century critics.
An example of such a response was Lewes’ complaint in 1859 that Austen’s range of subjects and characters was too narrow. Praising her verisimilitude, Lewes added that nonetheless her focus was too often upon only the unlofty and the common place. (Twentieth-century Marxists, on the other hand, were to complain about what they saw as her exclusive emphasis on a lofty upper-middle class) In any case, having been rescued by some literary critics from neglect and indeed gradually lionized by them, Austen’s steadily reached, by the mid-nineteenth century, the enviable pinnacle of being considered controversial.

Refer the above for the Questions 39 to 38
39. Choose the word/group of words which is most SIMILAR in meaning to the word/group of words printed in bold as used in passage
Sermonizing




SHOW ANSWER
Correct Ans:harangue
Explanation:
Sermonizing means a long or tedious piece of admonition or reproof, a lecture. Hence it has similar meaning as harangue.
Vestige means an indication that something has been present.
Staid means characterized by dignity and propriety.
Sanguine means confidently optimistic and cheerful.
Workspace



Directions : Read the following passage carefully and answer the questions given below it. Certain words are given in bold to help you locate them while answering some of the questions.

At the time Jane Austen’s novels were published – between 1811 and 1818 – English literature was not part of any academic curriculum. In addition, fiction was under strenuous attack. Certain religious and political groups felt novels had the power to make so called immoral characters so interesting young readers would identify with them; these groups also considered novels to be of little practical use. Even Coleridge, certainly no literary reactionary, spoke for many when he asserted that “novel-reading occasions the destruction of the mind’s power.
These attitudes towards novels help explain why Austen received little attention from early nineteenth century literary critics. (In any case, a novelist published anonymously, as Austen was, would not be likely to receive much critical attention). The literary response that was accorded her, however, was often as incisive as twentieth century criticism. In his attack in 1816 on novelistic portrayals “outside of ordinary experience, ” for example, Scott made an insightful remark about the merits of Austen’s fiction. Her novels, wrote Scott, “present to the reader an accurate and exact picture of ordinary everyday people and places, reminiscent of seventeenth –century Flemish painting”. Scott did not use the word “realistic probability in judging novels. The critic whitely did not use the word realism either, but he expressed agreement with Scott’s evaluation, and went on to suggest the possibilities for moral instruction in what we have called Austen’s realistic method. Her characters, wrote whitely, are persuasive agents for moral truth since they are ordinary persons “so clearly evoked that was feel an interest in their fate as if it were our own Moral instruction, explained Whitely, is more likely to be effective when conveyed through recognizably human and interesting characters then when imparted by a sermonizing narrator. Whitely especially praised Austen’s ability to create characters who “mingle goodness and villainy, weakness and virtue, as in life they are always mingled. “Whitely concluded his remarks by comparing Austen’s art of characterization to Dicken’s, stating his preference for Austin’s often anticipated the reservations of twentieth-century critics.
An example of such a response was Lewes’ complaint in 1859 that Austen’s range of subjects and characters was too narrow. Praising her verisimilitude, Lewes added that nonetheless her focus was too often upon only the unlofty and the common place. (Twentieth-century Marxists, on the other hand, were to complain about what they saw as her exclusive emphasis on a lofty upper-middle class) In any case, having been rescued by some literary critics from neglect and indeed gradually lionized by them, Austen’s steadily reached, by the mid-nineteenth century, the enviable pinnacle of being considered controversial.

Refer the above for the Questions 40 to 39
40. Choose the word/group of words which is most SIMILAR in meaning to the word/group of words printed in bold as used in passage.
Accord




SHOW ANSWER
Correct Ans:concede
Explanation:
Accord means give or grant someone (power, status, or recognition). Hence it has same meaning as concede.
Plaudit means enthusiastic approval.
Pithy means concise and full of meaning.
Penchant means a strong liking.
Munificent means very generous.
Workspace



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