Path Of Titans New Update, Gameplay, Wiki, Roadmap, and Twitter
Updated Feb 08, 2023
Path Of Titans
"Path of Titans" offers a complete player-vs-player (PvP) experience, where players can engage in battles as different dinosaur species. The full PvP system in the game allows players to attack any other player, regardless of their relative growth or maturity. The primary motivation behind PvP combat is to gain control over valuable resources in the area, earn trophies, and gather food. Carnivore dinosaurs can consume the dinosaurs they have successfully hunted or defeated, further emphasizing the survival-of-the-fittest aspect of the game. By utilizing the latest version of Unreal Engine, Path of Titans can benefit from the full range of new features and optimizations.
Path Of Titans New Update
The game has added more updates on the upcoming days, you can take a look at the recent updates as in patches in the below mentioned passage. Also to summarise the bonus Updates, the developer will be enhancing the questing experience by introducing new quest types, increasing the number of goals and achievements, adding unlockable features, and transforming the gameplay loop into a comprehensive and flexible progression and leveling system. They will also enhance the reward system for exploration, providing growth and recognition for finding rare items and locations. The objective is to fill the world with numerous activities and discoveries and ensure that players always feel they are making progress towards greater objectives.
Path Of Titans Update Notes
Upgraded to Unreal Engine 5
Being on the latest version of Unreal Engine ensures Path of Titans can take advantage of all new features and optimizations, and also lets us upgrade easier in the future as new engine updates are released.
The highlight of this year! We have released Path of Titans on consoles! This was a huge undertaking by the team, with months of work poured into porting the game and ensuring it met all console requirements. This also meant controller support for Path of Titans was also greatly improved, and the game was further optimized to run smoothly on console hardware.
Swimmers and Flyers
To restate the recent big news, we released our first flying and diving playable creatures! Dive through undersea canyons as the first fully aquatic character, the plesiosaur Kaiwhekea, and catch thermal updrafts to carry high into the skies as the first flyer, the Thalassodromeus pterosaur. This came with improvements to our swimming system to make it feel smoother and more responsive, such as allowing for turning in place and swallowing food when moving.
New Map: Gondwa
Gondwa was recently launched, with dozens of visually distinct areas, gameplay expanded to flyers and swimmers, and Unreal Engine 5 performance improvements. We want to thank the community that participated on the Public Test Branch, on Xbox Insider Hub, and GooglePlay Test Track! Notably, this big update had zero downtime at launch thanks to our greatly expanded backend services. They worked smoothly in the moment of the massive public interest and high player numbers, letting us all enjoy the excitement in the moment! And to top it off, the trailer showcased it all with the narration of Robert Irwin.
The world of Path of Titans expanded in many ways, with new underwater home caves and quests, new aquatic fish, and roosts and cliffs for flyers to perch. Be sure to discover the hidden caves and tunnels above and below the ocean blue, and interact with the many new denizens of the seas. We will be continually updating Gondwa as we continue development, making it the ultimate dinosaur island!
Over the year we have added five new land creatures: the Tyrannosaurus, Pycnonemosaurus, Pachycephalosaurus, Amargasaurus, and Barsboldia. These new creatures also included new mechanics such as knockback, damaging hide abilities, and more!
This year we also fully released critters and the critter burrow system. Critters are small AI creatures that allow juvenile dinosaurs to dig burrows and catch them for food. Interact with a burrow in order to dig out a small critter. The type of critter depends on the location of the burrow! This also included critter hunting quests.
Of course, there were loads of other smaller improvements to the game. A big improvement was the reduction of rubberbanding when colliding with other players, which was a very difficult problem we finally solved! We also worked on thousands of bug fixes, a mobile HUD Editor, improvements to modding and expanding modding tools, and so much more.
Coming Up Soon
Moving forward into 2023, we have a lot planned for the development of Path of Titans. We have seen a lot of feedback from the community regarding combat, quests, and other important gameplay features, and we will be working on those first thing starting into the new year. Our primary focus will be...
Combat is soon due for massive improvements. Our key goal for this milestone is to ensure every dinosaur has some kind of unique mechanic, niche, or combat ability that sets it apart from any other dinosaur. This includes brand new combat mechanics, group utilities, and buffs. Every creature will be tailored for specific gameplay styles. We also will put more emphasis on environmental impacts on combat and abilities. Such as the time of day affecting night-time hunters, weather affecting certain species, terrain types, and more.
We also have plans to allow for players to edit their dinosaur’s subspecies by visiting their home cave, so they no longer have to make a big subspecies decision right when they first create their character. This also ties into improved UI, better descriptions of what each ability does so players know exactly what they are spending their marks unlocking. The character creation screen will also do a better job at describing what each dinosaur species strengths and weaknesses are, so newer players will know what dinosaur would best fit their playstyle and don’t get overwhelmed with options when picking their first dinosaur to play.
Another big feature we will be improving is the questing experience. This means adding completely new quest types, more goals and achievements, unlockable features, and ultimately pushing the gameplay loop into a robust and open-ended growth and leveling system. We will also better reward players for simply exploring the world, rewarding growth and marks for discovering rare items and locations. Our goal is to jam pack areas with hundreds of things to do and new things to discover, and to ensure players never feel as though they aren’t progressing towards larger goals.
Some dinosaurs will get a small update pass to improve their animations and textures to further bring personality and uniqueness to each species. This will also tie into the combat update as we can improve movement speed and with updated locomotion animations, or revisit combat animations that play too slowly or don’t reach far enough down to hit smaller dinosaurs.
As an example, we have updated the Ceratosaurus already to improve its textures and model, and updated its trot animation to give it a “marching” feeling that ties more into its burly hyena playstyle. Below is a before and after of the Ceratosaurus improvements, which includes slight model tweaks, texture updates, and a different standing animation.
Deathmatch Game Mode + Game Mode modding
We will be improving upon modding by implementing a “Team Deathmatch” game mode. We have already made great progress on this feature, however it fell to the wayside as we put more time into other features and was never fully completed. This new example game mode will demonstrate how game mode modding works! In the Team Deathmatch game mode, you can join a team, and gain points by killing players on the other team. The team with the most points at the end of the round wins. This game mode supports many different teams, so you can have large, multi-team battles too.
This game mode is compatible with other mods! This means you can:
We will soon release the Replay Tool, an awesome way to record videos of Path of Titans from a more cinematic perspective. These tools were developed to record the Gondwa Gameplay Launch Trailer, and now we want to get these amazing tools into your hands! The replay tool gives you the ability to record a gameplay session and play it back in real time from a detached cinematic camera, allowing you to capture beautiful footage. You will be able to manipulate things like depth of field, field of view, whether the camera automatically follows players, weather, time of day, and more! The replay tool will be compatible with mods, and also usable on community servers to possibly help with server moderation.
Dev-Favorite Bloopers and Bugs
Blessed be the gamers and content creators out there who find those magical moments where bugs and exploits are discovered, and they immediately turn them into comedy gold. This year, the Alderon Games blooper reel of the year award goes to Anthomnia, and his Play of the Game twitter post.
As an independent game studio we can talk about these ups and downs, and by far the funniest down we had this year was the Stegosaurus tail attack launching recipients up into the stratosphere- we remember it fondly. We’ll share the laugh once again for your new year sendoff... Happy New Years!
Path Of Titans Wiki
In "S.A.S", the player takes on the role of various dinosaur species and prehistoric creatures from a third-person viewpoint. They journey through a primeval forest and undertake quests to accumulate experience points. The game offers 30 dinosaurs to choose from at the start, such as Alioramus, Styracosaurus, and Stegosaurus, each with unique playstyles to help them accomplish objectives and survive their environment.
The core of the game's progression system is the "growth mechanic". The player's dinosaur continuously and steadily grows as they earn experience points, rather than growing in stages. The player can advance their growth by completing simple quests or by submitting trophies earned from mature dinosaurs. With this system, players will never feel like they have hit a wall in terms of progression and will always feel like they are making progress towards growing their dinosaur to its full potential.
Path Of Titans Roadmap
We can expect new features and turns added to the Game’s map this year. Also the update has added new additions to the existing maps. Gondwa has been launched with a plethora of visually distinct regions, improved gameplay for flyers and swimmers, and optimized performance through Unreal Engine 5. We extend our gratitude to the community who participated in the Public Test Branch, Xbox Insider Hub, and GooglePlay Test Track. This substantial update was launched seamlessly, with zero downtime, due to our robust and expansive backend services. Path of Titans was initially unveiled in January 2019. Players who had access to the demo were able to create sample dinosaurs with available skins and models, witness AI dinosaur interactions, and try out the day/night and weather cycles.
Path Of Titans Twitter
Path Of Titans’s presence has a good reach on the internet world. And do you wonder what Path Of Titans’s Twitter ID is? Path Of Titans goes by the username @pathoftitans. And Path Of Titans has garnered a decent amount of followers on their Twitter profile. And we can read “Official Twitter of Path of Titans, the MMO dinosaur video game. Survive during the prehistoric times in a massive multiplayer world”from their bio, which pretty much states the motive of their game. Path Of Titans has added a few threads and images on their Twitter profile. Well, what do you think about their Twitter presence? We have added a link to direct you to their page; click here @pathoftitans.
Path Of Titans New Update - FAQs
Path of Titans is an upcoming multiplayer dinosaur survival game.
The release date for Path of Titans has not been officially announced yet.
Path of Titans will be available on PC.
Path of Titans is a multiplayer game, but solo play may be added at a later date.
Path of Titans will feature over 30 different species of dinosaurs, including both well-known favorites and lesser-known species.