Brawlhalla 7.12 Patch Notes and Updates

Discover the upcoming Brawlhalla 7.12 Patch Notes featuring various balance adjustments to enhance the competitive gameplay experience, alongside insights into Brawlhalla's gameplay mechanics, character diversity, and dynamic battles.

by Harini

Updated Aug 30, 2023

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Brawlhalla 7.12 Patch Notes and Updates
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Brawlhalla 7.12 Patch Notes

Welcome to the Brawlhalla Patch 7.12 Balance Preview, set to be released on August 29, 2023. In this upcoming patch, we're introducing various balance changes to ensure a more engaging and competitive gameplay experience. Here's an overview of what you can expect to see in terms of balance adjustments:

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Battle Boots

  • Battle Boots Side Air: We've slightly reduced the maximum allowed backwards acceleration to fine-tune gameplay.
  • Battle Boots Recovery: We've increased the Force of the Recovery move from 50 Fixed/41 Variable to 60 Fixed/42 Variable.

Blasters

  • Blasters Neutral Light: Damage has been adjusted, going from 17 to 15.
  • Blasters Side Light: Damage has been slightly reduced to 15; total Recover time on miss has been increased from 12 Fixed/9 Variable to 14 Fixed/9 Variable.
  • Blasters Neutral Air: We've made adjustments to the total threat coverage and increased the Time to Hit from 8 to 10.
  • Blasters Recovery: The force of the Recovery move has been slightly decreased from 52 Fixed/43 Variable to 50 Fixed/41 Variable.

Bow

  • Bow Side Air: The Hit Window has been reduced from 5 to 4; total Recover time on hit has been increased from 1 Fixed/22 Variable to 2 Fixed/22 Variable; Recover time on miss has been increased from 5 Fixed/26 Variable to 6 Fixed/26 Variable.
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Cannon

  • Cannon Neutral Light: The total Recover time on miss has been increased from 13 Fixed/9 Variable to 15 Fixed/9 Variable; the threat coverage of the second blast on hit has been decreased.
  • Cannon Down Air: We've decreased the size and threat coverage of the grounded version.

Gauntlets

  • Gauntlets Side Air: The Stun duration of the final hit has been reduced from 20 to 18.

Hammer

  • Hammer Neutral Light: Total Recover time on miss has been decreased from 6 Fixed/13 Variable to 4 Fixed/13 Variable.

Katar

  • Katar Neutral Light: Total Recover time on miss has been increased from 7 Fixed/12 Variable to 9 Fixed/12 Variable.
  • Katar Neutral Air: We've slightly decreased the allowed acceleration during the attack and moderately decreased the allowed acceleration on miss.
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Rocket Lance

  • Rocket Lance Down Light: Maximum allowed angle of Directional Influence has been significantly increased when hit by a repeat instance of this attack in a single combo.
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Scythe

  • Scythe Neutral Air: Total Recover time on miss has been increased from 7 Fixed/20 Variable to 9 Fixed/20 Variable; maximum allowed acceleration on miss has been decreased.

About Brawlhalla Balance

Brawlhalla, a captivating free-to-play fighting game developed by Blue Mammoth Games, first made its debut in 2017 for macOS, PlayStation 4, and Windows. It didn't stop there, expanding its reach to Nintendo Switch, Xbox One, Android, and iOS platforms in subsequent releases, all of which seamlessly support full cross-play capabilities. The game's journey began at PAX East in April 2014, transitioning into an alpha phase later that very month. The excitement escalated with an open beta in November 2014, leading up to the game's official launch in October 2017.

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At its launch, Brawlhalla introduced an impressive roster of 34 characters, affectionately termed "Legends." Fast forward to April 2023, and the game now boasts an extensive array of 59 playable Legends, each characterized by unique stats, loadouts, and an array of cosmetic skins to personalize their appearance.

A pivotal moment in Brawlhalla's evolution occurred on March 5, 2018, as developer-publisher Blue Mammoth Games became a part of Ubisoft, a major player in the gaming industry. This acquisition resulted in Ubisoft taking over publishing responsibilities and brought beloved characters like Rayman, along with two others from the franchise, into the Brawlhalla universe on November 6, 2018. Simultaneously, Brawlhalla landed on the Nintendo Switch and Xbox One platforms, marking an important milestone in its accessibility and popularity.

As Brawlhalla continued to grow, it welcomed Ezio from the Assassin's Creed series as a playable crossover character on July 27, 2022, alongside another character from the same franchise, further enhancing the game's diverse character roster.

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The game's popularity was underlined in various instances. A notable leak in July 2018 revealed that Brawlhalla held the impressive rank of 24th in terms of player count on Steam, with an astounding 8,646,824 players, a testament to its widespread appeal. The game continued its conquest on the Android platform, crossing over 10 million downloads, while Ubisoft reported a player count exceeding 20 million by February 2019.

By April 2022, Brawlhalla had celebrated a milestone of 80 million players, a clear sign of its ever-expanding community. Most recently, in May 2023, the game proudly announced a staggering player count surpassing 100 million, cementing its position as a beloved and widely embraced gaming phenomenon.

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Brawlhalla Balance Gameplay 

Brawlhalla revolves around engaging gameplay modes, where the central objective often involves propelling opponents beyond the map's visual borders, known as blastzones – akin to the concept in Super Smash Bros. Achieving this can entail utilizing attacks to force foes into blastzones or strategically preventing their return to the stage, letting gravity lead them downward. Damage indicators surrounding each character's icon shift from white to red to black as they receive hits, with darker shades translating to greater knockback until a blastzone encounter occurs. Landing in a blastzone deducts a stock, prompting a character's revival on the stage. Ultimately, victory belongs to either the last player with at least one stock or the player with the highest points tally.

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Both local and online play are available in Brawlhalla, catering to a diverse player base. Competitive aficionados can partake in 1-on-1 matches to ascend through the ranks. Collaborative players can team up to challenge other duos, striving to enhance their joint rank in various modes, including standard stock gameplay and rotating seasonal queues showcasing different game modes. The game accommodates casual enthusiasts as well with modes such as Free-For-All, 1v1 Strikeout, and Experimental 1v1, supplemented by a weekly featured mode. Free-For-All entertains the chaos of 4-player confrontations, while 1v1 Strikeout empowers players to select and play three characters, each with a single stock. Experimental 1v1 permits players to test upcoming features against each other. Custom games offer flexibility by accommodating up to 8 players per match, experimental maps, and region switching. Additionally, players can form clans within groups of friends, complete with multiple ranks, and clans amass experience from all members (limited to PC).

Brawlhalla champions a straightforward control scheme, embracing single-button special moves for ease of accessibility. Basic commands encompass movement, attacking, executing special moves, weapon handling, and dodging. Players can adapt these controls, both for the keyboard and an extensive range of controllers.

Mechanically, players can run, jump, and perform swift ground dashes and aerial or ground dodges. Dashing after an attack maintains pressure on opponents. In mid-air, players can execute a combination of jumps, a directional air dodge, a "gravity-cancel" grounded move mid-air, and "fast-fall." Stages allow players to cling to their sides, echoing elements from games like Mega Man X.

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The dynamic battlefield sees gadgets and weapon drops descend from above – these can be gathered by players. These weapon drops, initially resembling swords, transform into weapons matching the legend that retrieves them. Each character selects two weapons from a pool of 13, including blasters, katars, rocket lance, sword, spear, cannons, axe, gauntlets, hammers, bow, scythe, orb, greatsword, and battle boots. Each weapon type holds distinct attributes: blasters, rocket lances, bows, and spears excel at range, while katars and gauntlets shine up close. Rocket lances facilitate swift stage traversal, while cannon, greatsword, and hammer deliver substantial damage. Sword, orb, katars, and battle boots emphasize speed over damage. Characters retain unarmed attacks when disarmed. Gadgets like bombs and mines play a role, and weapons can be hurled to disrupt foes or impede their stage return. Each character boasts six unique special "signature" moves – three per weapon.

Character stats encompass Strength, Dexterity, Defense, and Speed, with ratings up to 10 (maximum 22). These attributes delineate a character's strengths and weaknesses, impacting their play style. Stat modifications can be achieved via stances, redistributing points from one attribute to another

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Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Brawlhalla 7.12 Patch Notes - FAQ

1. When will the Brawlhalla 7.12 Balance Preview be released?

The Brawlhalla 7.12 Balance Preview is set to be released on August 29, 2023.

2. What changes can we expect in this upcoming patch?

The patch introduces various balance adjustments to enhance the gameplay experience, focusing on character moves, abilities, and mechanics.

3. Can you provide an overview of the adjustments to Battle Boots and Blasters?

Battle Boots' Side Air backward acceleration has been slightly reduced, and the Recovery move's Force has been increased. For Blasters, there are changes to Neutral Light damage, Side Light damage and recovery time, Neutral Air threat coverage and Time to Hit, and Recovery move force.

4. What modifications have been made to Bow and Cannon moves?

Bow's Side Air Hit Window has been reduced, with increased Recover time on hit and miss. Cannon's Neutral Light has extended Recover time on miss and decreased threat coverage of the second blast on hit, while the size and threat coverage of Cannon Down Air's grounded version have been decreased.

 

5. What gameplay features are highlighted in Brawlhalla?  

Brawlhalla offers engaging gameplay modes where the objective is to knock opponents into blastzones, visualized boundaries outside the map. Damage indicators track the severity of hits, and victory is achieved by eliminating stocks or earning the most points. The game supports both local and online play, including competitive 1-on-1 matches and various casual modes. Custom games and clan formations are also available.

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